Combat Focus (Ex): At 1st level, the youxia selects one weapon he has martial proficiency in to be his wushu weapon. The youxia adds 1/2 his youxia level to his CMD when armed with his wushu weapon. Additionally, the youxia is considered to have Improved Unarmed Strike for purpose of qualifying for feats, and may make wushu weapon attacks rather than unarmed attacks when using Gorgon’s Fist, Medusa’s Wrath, Scorpion Style, or Stunning Fist.
Ki Pool: At 2nd level, a youxia gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a youxia’s ki pool is equal to 1/2 his youxia level + his Wisdom modifier. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. A youxia who has a ki pool from some other source (such as the monk ki master archetype package) adds his total number of ki points together, and can spend them on any ki abilities he has access to from any source.
Ki Talents: As a youxia gains experience, he learns a number of talents that grant him new ways to spend his ki pool. At 2nd level, a youxia gains one ki talent. He gains an additional youxia talent for every 2 levels attained after 2nd level. A youxia cannot select an individual talent more than once.
Dance of Sixteen Fists (Su): As a swift action, the youxia may spend one ki point to create illusionary duplicates that match his movements. This acts as the mirror image spell (using the youxia’s level as his wizard level) except that it creates a maximum number of images equal to 1/2 his youxia level and only lasts for 1 round/level.
Hammer Blow (Ex): As a swift action, after a successful attack roll with his wushu weapon, the youxia may spend one ki point to increase the damage of his attack by +1d6. The extra damage increases to +2d6 at 6th level, +3d6 at 11th level, and +4d6 at 16th level. The youxia may use this ability only once per round.
Healing Chi (Su): The youxia can use his ki power to heal himself or others. He gains the lay on hands ability as if the youxia were a paladin, using his youxia level as his paladin level. The youxia gains mercies as a paladin of the same level. Rather than having access to lay on hands a set number of times per day, the youxia must spend one ki point each time he uses the ability.
Inner Focus (Su): As a swift action, the youxia can spend one ki point to add a +4 bonus to any single skill check the youxia makes. This may be done after the check is made, but the youxia must make this decision before the success of the check is determined.
Iron Shirt (Su): As a swift action, the youxia can spend one point of ki to gain an armor bonus to Defense. This bonus is equal to 1/2 the youxia’s level +2 and lasts for one minute. If the youxia is 6th level the bonus lasts for two minutes, and if 16th level it lasts for three minutes.
Ki Stance (Su): As long as the youxia has at least 1 point in his ki pool, he can take a ki stance as a swift action. He may maintain the ki stance as a free action each round. While in a ki stance, the youxia takes no penalties to his speed when using Acrobatics to move on narrow surfaces or Climb to advance up, down, or across a slope, wall, or steep incline.
If the youxia is 8th level or higher, he gains the ability to fly while in a ki stance, as long as he is adjacent to a solid surface that could support his weight. His fly speed is equal to his movement rate, and he must end each turn standing on a surface that supports him, or he falls. If the youxia is 16th level, he can fly as long as he is adjacent to a flat surface (including sheets of paper and the surface of water) or some object that touches the ground (such as the tops of grass stalks) and no longer needs to end his turn standing on a surface.
Kip Up (Ex): The youxia may spend one ki point as a free action to instantly stand from a prone position without provoking an attack of opportunity.
No-Shadow Step (Su): As an immediate action, the youxia may spend one ki point whenever he fails a saving throw. The youxia then rerolls the saving throw with the same bonus and must use the second result, even if it is worse than the first.
Strong Wushu (Ex): As long as the youxia has at least one ki point in his ki pool, he may treat any weapon he has martial proficiency in as his wushu weapon.