Animal Companions

Class Level HD BAB Fort Ref Will Skills Feats Natural Armor Bonus Str/Dex Bonus Bonus Tricks Special
1st 2 +1 +3 +3 +0 2 1 +0 +0 2 Link, share spells
2nd 3 +2 +3 +3 +1 3 2 +0 +0 2 Ability score increase
3rd 3 +2 +3 +3 +1 3 2 +2 +1 2 Evasion
4th 4 +3 +4 +4 +1 4 2 +2 +1 3
5th 5 +3 +4 +4 +1 5 3 +2 +1 3
6th 6 +4 +5 +5 +2 6 3 +4 +2 4 Ability score increase, Devotion
7th 6 +4 +5 +5 +2 6 3 +4 +2 4
8th 7 +5 +5 +5 +2 7 4 +4 +2 4
9th 8 +6 +6 +6 +2 8 4 +6 +3 5 Multiattack
10th 9 +6 +6 +6 +3 9 5 +6 +3 5 Ability score increase
11th 9 +6 +6 +6 +3 9 5 +6 +3 5
12th 10 +7 +7 +7 +3 10 5 +8 +4 6
13th 11 +8 +7 +7 +3 11 6 +8 +4 6
14th 12 +9 +8 +8 +4 12 6 +8 +4 7 Ability score increase
15th 12 +9 +8 +8 +4 12 6 +10 +5 7 Improved evasion
16th 13 +9 +8 +8 +4 13 7 +10 +5 7
17th 14 +10 +9 +9 +4 14 7 +10 +5 8
18th 15 +11 +9 +9 +5 15 8 +12 +6 8 Ability score increase
19th 15 +11 +9 +9 +5 15 8 +12 +6 8
20th 16 +12 +10 +10 +5 16 8 +12 +6 9

Bighorner

Starting Statistics

Size Medium; Speed 50 ft.; Defense +3 natural armor, Attack gore (1d8); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 15, Cha 5; Special Abilities low-light vision, scent.

7th-Level Advancement

Size Large; Defense +2 natural armor; Attack gore (2d6), 2 hooves (1d4); *Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (2d6).

Cougar, Lynx, or Bobcat

Starting Statistics

Size Small; Speed 50 ft.; Defense +1 natural armor; Attack bite (1d4 plus trip), 2 claws (1d2); Ability Scores Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack bite (1d6), 2 claws (1d3); Ability Scores Str +4, Dex –2, Con +2; Special Qualities sprint.

Sprint (Ex)

Once per hour, a small cat can move at 10 times its normal Speed (500 feet) when it makes a charge.

Dog

Starting Statistics

Size Small; Speed 40 ft.; Defense +2 natural armor; Attack bite (1d4); Ability Scores Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.

Giant Ant

Starting Statistics

Size Small; Speed 30 ft., climb 20 ft.; Defense +2 natural armor; Attack bite (1d4 plus grab); Ability Scores Str 10, Dex 12, Con 15, Int —, Wis 12, Cha 10; Special Qualities low-light vision, scent; CMD trip +8.

4th-Level Advancement

Size Medium; Attack bite (1d6 plus grab), sting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Attacks poison ( frequency 1 round, effect 1 Str damage, cure 1 save, Con-based DC).

Giant Centipede

Starting Statistics

Size Small; Speed 20 ft., climb 20 ft.; Defense +2 natural armor; Attack bite (1d4 plus poison); Ability Scores Str 8, Dex 17, Con 11, Int —, Wis 10, Cha 2; Special Attacks poison (frequency 1 round, effect 1 Dex damage, cure 1 save, Con-based DC); Special Qualities darkvision 60 ft.; CMD can’t be tripped.

4th-Level Advancement

Size Medium; Attack bite (1d6 plus poison); Ability Scores Str +4, Dex –2, Con +2.

Giant Mantis

Starting Statistics

Size Medium; Speed 30 ft., climb 30 ft., fly 40 ft. (average); Defense +3 natural armor; Attack 2 claws (1d4 plus grab); Ability Scores Str 10, Dex 15, Con 10, Int —, Wis 12, Cha 7; Special Attacks lunge; Special Qualities darkvision; CMD trip +8.

7th-Level Advancement

Size Large; Defense +2 natural armor; Attack 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks mandibles (1d6 secondary Attack against a grabbed target), sudden strike (may take a full Attack in the surprise round).

Giant Spider

Starting Statistics

Size Small; Speed 30 ft., climb 30 ft.; Defense +0 natural armor; Attack bite (1d4 plus poison); Ability Scores Str 6, Dex 17, Con 10, Int —, Wis 10, Cha 2; Special Attacks poison (frequency 1 round, effect 1 Str damage, cure 1 save, Con-based DC); Special Qualities darkvision, tremorsense 30 feet; CMD trip +12.

4th-Level Advancement

Size Medium; Defense +1 natural armor; Attack bite (1d6 plus poison); Ability Scores Str +4, Dex –2, Con +2.

Giant Wasp

Starting Statistics

Size Medium; Speed 20 ft., fly 60 ft. (good); Defense +2 natural armor; Attack sting (1d6 plus poison); Ability Scores Str 10, Dex 14, Con 11, Int —, Wis 13, Cha 4; Special Attacks poison ( frequency 1 round, effect 1 Dex damage, cure 1 save, Con-based DC); Special Qualities darkvision; CMD trip +8.

7th-Level Advancement

Size Large; Defense +2 natural armor; Attack sting (1d8 plus poison); Ability Scores Str +8, Dex –2, Con +4.

Horse

Starting Statistics

Size Large; Speed 50 ft.; Defense +4 natural armor; Attack bite (1d4), 2 hooves (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement

Ability Scores Str +2, Con +2; Special Qualities combat trained.

Jackal

Starting Statistics

Size Small; Speed 50 ft.; Defense +2 natural armor; Attack bite (1d4 plus trip); Ability Scores Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement

Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.

Mole Rat

Starting Statistics

Size Small; Speed 30 ft., burrow 10 ft., climb 10 ft.; Defense +2 natural armor; Attack bite (1d6); Ability Scores Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10; Special Attacks rage (as a barbarian, 6 rounds per day); Special Qualities low-light vision, darkvision 60 ft..

4th-Level Advancement

Size Medium; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2.

Radscorpion

Starting Statistics

Size Medium; Speed 40 ft.; Defense +1 natural armor; Attack 2 claws (1d4 plus grab) and sting (1d4 plus poison); Ability Scores Str 11, Dex 12, Con 12, Int —, Wis 10, Cha 2; Special Attacks poison ( frequency 1 round (6), effect 1 Str damage, cure 1 save, Con-based DC); Special Qualities darkvision, tremorsense 30 ft; CMD trip +12.

7th-Level Advancement

Size Large; Defense +3 natural armor; Attack 2 claws (1d6 plus grab) and sting (1d6 plus poison); Ability Scores Str +8, Dex –2, Con +4; Special Attacks poison ( frequency 1 round, effect 1d2 Str damage, cure 1 save, Con-based DC); Special Qualities tremorsense 60 ft.

Radstag, doe

Starting Statistics

Size Medium; Speed 50 ft.; Defense +1 natural armor; Attack gore (1d6), 2 hooves (1d3); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 15, Cha 5; Special Qualities low-light vision.

7th-Level Advancement

Size Large; Defense +2 natural armor; Attack gore (1d8) or 2 hooves (1d4); Ability Scores Str +8, Dex –2, Con +4.

Radstag, stag

Starting Statistics

Size Medium; Speed 40 ft.; Defense +2 natural armor; Attack gore (1d6), 2 hooves (1d3); Ability Scores Str 12, Dex 15, Con 14, Int 2, Wis 13, Cha 7; Special Qualities low-light vision.

7th-Level Advancement

Size Large; Defense +3 natural armor; Attack gore (1d8), 2 hooves (1d4); Ability Scores Str +6, Dex –2, Con +4; Special Attacks powerful charge.

Wolf

Starting Statistics

Size Medium; Speed 50 ft.; Defense +2 natural armor; Attack bite (1d6 plus trip); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; Defense +2 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4.

Animal Companions

Fallout: Echoes IonutRO