Study of Progress (Ex): The need for a detective to be familiar with a broad range of potential murder weapons and obscure tools encourages them to study the methods and norms of eras of history prior to their own. A detective begins play with martial training in one weapon group of her choice. If she’s already got martial proficiency in all weapons she gains exotic proficiency in one group of her choice.
Profile (Ex): At 1st level a detective gains the crime scene analysis inquisitive talent as a bonus talent, and receives a bonus to Sense Motive checks made with the talent equal to half his class level (minimum +1). Additionally the detective can use this talent as a full-round action, rather than requiring the normal 1d6 x 10 minutes.
Detective Talents: The specialties of a detective vary by training and experience, often developing in response to long-running struggles against a criminal empire or mastermind villain.As a detective advances in level, he gains detective talents selected from the list below. He gains his first detective talent at 5th level, and gains additional detective talents at 9th, 13th, and 17th level.Also, whenever a detective gains a talent choice from his base class, he can choose one of these detective talents instead.
Conspiracy Theory (Ex): Whenever the detective makes a Sense Motive check to use the Crime Scene Analysis talent, he may also make a second check. If the event being investigated was ordered by a creature not actually present at the act, or if the perpetrators answer to a crime lord of thieves’ guild, a successful check against a DC of 15 + the CR of the ultimate head of this crime ring allows the detective to identify one new fact about the boss or crime ring giving orders to the perpetrators.
Contemplative Trance (Ex): The detective can, once per day, spend a 1d6 x 10 minutes in uninterrupted meditation to allow her mind to sort through the clues and facts she has gathered and look for patterns and connections not visible to the conscious mind..
The contemplative trance acts as a divination with 90% effectiveness. As an extraordinary ability, the contemplative trance is limited to information a mortal could conceivably know or deduce (though it is not limited to knowledge a mortal could reasonably acquire — only information it is impossible for any mortal anywhere to know is beyond the reach of the ultimate deduction), and is not subject to spells or effects that block divination magic.
In Your Head (Ex): When the detective is tracking down a perpetrator, he comes to understand his foe’s actions and motivations so well that he gains bonuses when opposing the perpetrator. Once a detective has made a successful Sense Motive check to use the Crime Scene Analysis talent against a perpetrator, he treats that perpetrator as if it was a favored enemy (as the ranger class), using the detective’s class level as his ranger level.The detective can only be in the head of a single creature at a time. If he successfully uses Crime Scene Analysis against a second perpetrator, he must decide whether to retain his previous foe as a favored enemy, or switch to the new perpetrator.
Manhunt (Ex): The detective can track down suspects in urban environments, similarly to how rangers track beasts in the wild. To find the trail of an individual or to follow it for 1 hour requires a Perception check, or a Diplomacy check to gather information.The detective must make another check for every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town.
The DC of the check, and the number of checks required to track down the quarry, depends on the community population and the conditions:
|Fewer than 500||5||1|
|Every three creatures in the group being sought||–1|
|Every 24 hours the quarry has been missing or sought||+1|
|Tracked quarry “lies low”||+5|
|Aid from a skilled tracker or knowledgeable local||+1|
|Every doubling of the number of creatures assisting in the manhunt||-1|
If you fail a manhunt check, you can retry after 1 hour of questioning.The GM rolls the number of checks required secretly, so the player doesn’t know exactly how long the task requires.
The Game is Afoot (Ex): As the detective hunts his prey, he manages to piece together in formation with repeated exposure to a perpetrator’s work from facts that, on their own, would mean nothing. When using crime scene analysis, the detective always learns at least 1 new piece of useful information about the perpetrator with a successful Sense Motive check, even if he does not exceed the normal DC by 5.
Truth Ear (Ex): The detective develops the ability to gauge whether another character is telling the truth by reading facial expressions and interpreting body language. The detective must be able to observe (see and hear but not necessarily understand) the individual for one minute.The detective adds half his level to Sense Motive checks to detect Bluffs.