Feats

Skill Feats Prerequisites Benefit
Acrobatic +2 bonus on Acrobatics and Fly checks*
Alertness +2 bonus on Perception and Sense Motive checks*
Animal Affinity +2 bonus on Handle Animal and Ride checks*
Athletic +2 bonus on Climb and Swim checks*
Deceitful +2 bonus on Bluff and Disguise checks*
Deft Hands +2 bonus on Disable Device and Sleight of Hand checks*
Persuasive +2 bonus on Diplomacy and Intimidate checks*
Prodigy +2 bonus on two Craft, Perform, or Profession skills*
Stealthy +2 bonus on Escape Artist and Stealth checks*
Self-Sufficient +2 bonus on Heal and Survival checks*
Medical Expert +2 bonus on Craft (pharmaceutical) checks and Heal checks.*
Nature Soul +2 bonus on Knowledge (Earth and Life Sciences) and Survival checks*
Skill Focus +3 bonus on one skill*
General Feats Prerequisites Benefit
Animal Ally Nature Soul, 4th Level You gain an animal companion as if you were a druid of your character level –3
Eclectic Gain an additional favored class
Endurance +4 bonus on checks to avoid nonlethal damage.
Extra Psychic Energy A psychic energy pool You gain 2 PE, can be taken multiple times.
Diehard Endurance Automatically stabilize and remain conscious below 0 hp.
Heroic Defiance Diehard, Endurance, base Fortitude save +8 Once per day, delay onset of harmful condition for 1 round.
Heroic Recovery Diehard, Endurance, base Fortitude save +4 Once per day, gain new saving throw against harmful condition requiring Fort save.
Fast Healer Con 13, Diehard, Endurance Regain additional hit points when healing.
Stalwart Diehard, base attack bonus +4 Forgo some dodge bonus from Combat Expertise for equal points of DR
Improved Stalwart Stalwart, base attack bonus +11 Double DR gained from Stalwart
Field Repair Craft 4 ranks Take no penalty for repairs made with improvised materials
Fleet Your base speed increases by 5 feet
Great Fortitude +2 bonus on Fortitude saves
Great Fortitude, Improved Great Fortitude Once per day, you may reroll a Fortitude save
Iron Will +2 bonus on Will saves
Iron Will, Improved Iron Will Once per day, you may reroll a Will save
Lightning Reflexes +2 bonus on Reflex saves
Lightning Reflexes, Improved Lightning Reflexes Once per day, you may reroll a Reflex save
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move
Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move
Run Run at 5 times your normal speed
Skilled Driver Gain +4 bonus on ride checks with made with one vehicle or mount
Expert Driver Skilled Driver Pick one vehicle maneuver, you can perform that maneuver as one action type quicker than normal
Sure Grasp Climb 1 rank When climbing, roll twice and take the highest result
Surgery Heal 1 rank The character can use the Heal skill to treat deadly wounds without penalty.
Toughness +3 hit points, +1 per Hit Die beyond 3
Ultra Immune System Con 17 You gain a +2 bonus on Fortitude saving throws to resist poisons, diseases, and radiation sickness. Furthermore, any permanent ability drain inflicted upon you is treated as temporary ability damage instead.
Heroic Feats Prerequisites Benefit
Blood of Heroes Heroic Fortune Whenever you gain a level, you gain 2 hero points instead of 1.
Hero’s Fortune You gain a hero point. The maximum number of hero points you can have at any one time is increased to 5.
Luck of Heroes Heroic Fortune Hero point might not be spent when you use one to reroll or grant yourself a bonus.
Combat Feats Prerequisites Benefit
Agile Maneuvers Use your Dex bonus when calculating your CMB
Anticipate Dodge Dodge, Mobility, BAB +7 or enforcer 4 Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus
Blind-Fight Reroll miss chances for concealment
Blind-Fight, Improved Perception 10 ranks, Blind-Fight Total concealment is considered normal concealment
Blind-Fight, Greater Perception 15 ranks, Blind-Fight, Improved Ignore miss chance
Bodyguard Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally’s Defense
Bold Adventurer Dauntless surge class feature You gain two additional uses of dauntless surge each day. Can be taken multiple times.
In Harm’s Way Bodyguard Take the damage of a successful attack upon an adjacent ally
Calculated Shot Wis 13 Use Wisdom bonus instead of Dexterity for hitting enemies with ranged weapons. And can use your Wisdom instead of your Dexterity as a prerequisite for feats focused on ranged attacks.
Canny Tumble Dodge, Mobility, Acrobatics 5 ranks Gain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity
Chokehold Improved Grapple, BAB +6 or enforcer 5 May pin grappled opponent one size category larger than you
Cleave Power Attack Make an additional attack if the first one hits
Cleave, Great Cleave, BAB +4 Make an additional attack after each attack hits
Combat Expertise Int 13 Trade attack bonus for Defense bonus
Combat Reflexes Make additional attacks of opportunity
Counterpunch Dex 18, Combat Reflexes, Martial Proficiency (Unarmed Strike), Weapon Focus (unarmed strike), BAB +16 or enforcer 11 When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you
Critical, Improved Proficiency with weapon, BAB +8 Double the threat range of one weapon
Hawkeye Int 13 Use Intelligence bonus instead of Dexterity for hitting enemies with ranged weapons. And can use your Intelligence instead of your Dexterity as a prerequisite for feats focused on ranged attacks.
Hulk Smash Make free Intimidate checks when you Power Attack
Defensive Combat Training Use your total Hit Dice as your BAB for CMD
Defensive Combat Training, Advanced Defensive Combat Training Gain a +4 bonus to your CMD
Deflect Arrows Dex 13, Improved Unarmed Strike Avoid one ranged attack per round
Dodge Dex 13 +1 dodge bonus to Defense
Gang Up Expertise Flank an opponent if at least two allies are adjacent to it
Improved Burst Fire Str 13, Dex 13, BAB +1 When you make a burst fire attack, you add +4 to your attack roll.
Improved Initiative +4 bonus on initiative checks
Intimidating Prowess Add Str to Intimidate in addition to Cha
Lunge BAB +6 Take a –2 penalty to your Defense to attack with reach
Manyshot Dex 17, Rapid Shot, BAB +6 Shoot two arrows simultaneously
Martial Focus BAB +5 +1 damage with weapons from chosen weapon group.
Martial Mastery Martial Versatility, enforcer 16, human Each combat feat you have that applies to a specific weapon (e.g., Weapon Focus) can be used with all weapons in the same weapon group.
Martial Versatility Enforcer 4, human Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group.
Mobility Dodge +4 Defense against attacks of opportunity from movement
Multiattack Three or more natural attacks. The character’s secondary attacks with natural weapons take only a –2 penalty.
Point-Blank Shot +1 attack and damage on targets within 30 feet
Far Shot Point Blank Shot Decrease ranged penalties by half
Fencing Grace Dex 13, Weapon Finesse, Weapon Focus (rapier) Use Dexterity on rapier damage rolls
Penetrating Strike Weapon Focus, enforcer 12 Your attacks ignore 5 points of damage reduction
Penetrating Strike, Greater Penetrating Strike, enforcer 16 Your attacks ignore 10 points of damage reduction
Pin Down Combat Reflexes, enforcer 11 Opponents that take 5-foot step or withdraw provoke AOO from you
Piranha Strike Weapon Finesse, BAB +1 Gain Power Attack with light weapons.
Precise Shot Point Blank Shot No penalty for shooting into melee
Precise Shot, Improved Dex 19, Precise Shot, BAB +11 No cover or concealment chance on ranged attacks
Defensive Shot Point-Blank Shot, Precise Shot You can make ranged attacks defensively, taking a –2 penalty to all ranged attacks you make during the round. Your ranged attacks do not provoke attacks of opportunity when fighting defensively.
Rapid Grappler Dex 13, Greater Grapple, Improved Grapple, Martial Proficiency (Unarmed), BAB +9 Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple.
Rapid Shot Dex 13, Point Blank Shot Make one extra ranged attack
Shot on the Run Dex 13, Mobility, Point Blank Shot, BAB +4 Make ranged attack at any point during movement
Parting Shot Shot on the Run, BAB +6 Make a ranged attack when withdrawing
Pinning Knockout Dex 13, Greater Grapple, BAB +9 Against a pinned opponent, you may double nonlethal damage with grapple check
Pinning Rend Dex 13, Greater Grapple, Improved Grapple, Martial Proficiency (Unarmed), BAB +9 Against pinned opponent, you may deal bleed damage with Grapple check
Power Attack Str 13, BAB +1 Trade melee attack bonus for damage
Quick Draw BAB +1 Draw weapon as a free action
Serpent Lash Weapon Finesse, proficient in whip Learn new combat techniques for the whip
Shield Bash, Improved Shield Proficiency Keep your shield bonus when shield bashing
Shield Focus Shield Proficiency, BAB +1 Gain a +1 bonus to your AC when using a shield.
Shield Focus, Improved Shield Focus, BAB +6. You reduce the armor check penalty of any shield you are using by 1. You also use your character level in place of your BAB for the purpose of shield mastery feat prerequisites.
Shield Focus, Greater Shield Focus, enforcer 8 Gain a +1 bonus to your AC when using a shield.
Shield Master Shield Slam, BAB +11 No two-weapon penalties when attacking with a shield.
Shield Specialization Shield Focus, enforcer 4 +2 bonus to AC against criticals with one type of shield.
Shield Specialization, Greater Shield Focus, Greater, Shield Specialization, enforcer 12 +2 bonus to AC against criticals, and negate critical hit once per day.
Shield Slam Improved Shield Bash, Two-Weapon Fighting, BAB +6 Free bull rush with a bash attack
Shorten Grip Can attack adjacent foes with reach weapon by taking -2 penalty to attack rolls
Slashing Grace Dex 13, Weapon Finesse, Weapon Focus with selected weapon Treat a slashing weapon as a piercing melee weapon and use Dexterity instead of Strength for its damage.
Spring Attack Mobility, BAB+4 Move before and after melee attack
Stand Still Combat Reflexes Stop enemies from moving past you
Step Up BAB +1 Take a 5-foot step as an immediate action
Strike Back BAB +11 Attack foes that strike you while using reach
Stunning Fist Dex 13, Wis 13, Martial Weapon Proficiency (unarmed strike), BAB +8 Stun opponent with an unarmed strike
Crushing Blow Stunning Fist Stunning Fist reduces target’s AC
Disorienting Blow Stunning Fist, BAB +11 Replace effects or conditions on a struck foe that would be caused by your Stunning Fist with the confused condition for 1 round instead.
Stunning Fist Adept Stunning Fist, BAB +3 Add +1 to the saving throw DC against your Stunning Fist attacks. This bonus does not stack with feats that grant you bonuses to the DC for saving throws against your Stunning Fist attacks, such as Mantis Style.
Stunning Pin Improved Grapple, Stunning Fist Use Stunning Fist against pinned opponents
Two-Weapon Fighting Dex 15 Reduce two-weapon fighting penalties
Double Slice Two-Weapon Fighting Add your Str bonus to off-hand damage rolls
Two-Weapon Defense Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons
Two-Weapon Fighting, Improved Dex 17, Two-Weapon Fighting, BAB +6 Gain additional off-hand attack
Two-Weapon Fighting, Greater Dex 19, Improved Two-Weapon Fighting, BAB +11 Gain a third off-hand attack
Two-Weapon Rend Double Slice, Improved Two-Weapon Fighting, BAB +11 Rend a foe hit by both your weapons
Vital Strike BAB +6 Deal twice the normal damage on a single attack
Vital Strike, Improved Vital Strike, BAB +11 Deal three times the normal damage on a single attack
Vital Strike, Greater Improved Vital Strike, BAB +16 Deal four times the normal damage on a single attack
Weapon Finesse Use Dex instead of Str on attack rolls with light weapons
Weapon Focus Proficiency with weapon, BAB +1 +1 bonus on attack rolls with one weapon
Weapon Focus, Greater Weapon Focus, enforcer 8 +1 bonus on attack rolls with one weapon
Weapon Specialization Weapon Focus, enforcer 4 +2 bonus on damage rolls with one weapon
Weapon Specialization, Greater Weapon Specialization, enforcer 12 +2 bonus on damage rolls with one weapon
Weapon Versatility Weapon Focus, BAB +1 Shift your grip so that your weapon deals bludgeoning, piercing, or slashing damage.
Whirlwind Attack Dex 13, Combat Expertise, Spring Attack, BAB +4 Make one melee attack against all foes within reach
Critical Feats Prerequisites Benefit
Critical Focus BAB +9 +4 bonus on attack rolls made to confirm critical hits
Critical, Bleeding Critical Focus, BAB +11 Whenever you score a critical hit, the target takes 2d6 bleed
Critical, Blinding Critical Focus, BAB +15 Whenever you score a critical hit, the target is blinded
Critical, Crippling Critical Focus, BAB +13 Whenever you score a critical hit, the target’s speed is halved
Critical, Deafening Critical Focus, BAB +13 Whenever you score a critical hit, the target is deafened
Critical, Exhausting Tiring Critical, BAB +15 Whenever you score a critical hit, the target is exhausted
Critical, Sickening Critical Focus, BAB +11 Whenever you score a critical hit, the target is sickened
Critical, Staggering Critical Focus, BAB +13 Whenever you score a critical hit, the target is staggered
Critical, Stunning Staggering Critical, BAB +17 Whenever you score a critical hit, the target is stunned
Critical, Tiring Critical Focus, BAB +13 Whenever you score a critical hit, the target is fatigued
Critical Mastery Any two critical feats, enforcer 14 Apply two effects to your critical hits.
Critical Versatility Enforcer 11, human. Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. You gain the benefits of the chosen critical feat until you choose to practice a different critical feat.
Maneuver Feats Prerequisites Benefit
Burst Fire, Improved Str 13, Dex 13, BAB +1 +4 bonus on burst fire attempts.
Dirty Trick, Improved Combat Expertise +2 bonus on dirty trick attempts, no attack of opportunity
Dirty Trick, Greater Improved Dirty Trick, BAB +6 Dirty trick penalty lasts 1d4 rounds.
Disarm, Improved Combat Expertise +2 bonus on disarm attempts, no attack of opportunity
Disarm, Greater Improved Disarm, BAB +6 Disarmed weapons are knocked away from your enemy
Drag, Improved Power Attack +2 bonus on drag attempts, no attack of opportunity
Drag, Greater Improved Drag, BAB +6 Enemies you drag provoke attacks of opportunity
Feint, Improved Combat Expertise Feint as a move action
Feint, Greater Improved Feint, BAB +6 Enemies you feint lose their Dex bonus for 1 round
Grapple, Improved Dex 13, Martial Weapon Proficiency (unarmed strike) +2 bonus on grapple attempts, no attack of opportunity
Grapple, Greater Improved Grapple, BAB +6 Maintain your grapple as a move action
Overrun, Improved Power Attack +2 bonus on overrun attempts, no attack of opportunity
Overrun, Greater Improved Overrun, BAB +6 Enemies you overrun provoke attacks of opportunity
Steal, Improved Combat Expertise +2 bonus on steal attempts, no attack of opportunity
Steal, Greater Steal, Improved, BAB +6 +2 bonus on steal attempts, theft goes unnoticed until end of combat
Sunder, Improved Power Attack +2 bonus on sunder attempts, no attack of opportunity
Sunder, Greater Improved Sunder, BAB +6 Damage from sunder attempts transfers to your enemy
Sundering Strike Improved Sunder, BAB +9 Attempt a sunder attack on a successful critical hit
Trip, Improved Combat Expertise +2 bonus on trip attempts, no attack of opportunity
Trip, Greater Combat Expertise, Improved Trip, BAB +6, Int 13. Enemies you trip provoke attacks of opportunity
Grit Feats Prerequisites Benefit
Deft Shootist Deed Amateur Gunslinger feat or grit class feature, Dodge, Mobility. Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point
Extra Grit Amateur Gunslinger feat or grit class feature. Gain 2 extra grit points per day, and maximum grit increases by 2
Fabulist Amateur Gunslinger feat or grit class feature. Gain a +1 bonus on Perform checks, and Perform is a class skill for you and when you succeed a Bluff check to convince someone of a far-fetched or impossible story, you regain 1 grit point. Successfully lying to a friendly or helpful creature, or a creature that has fewer Hit Dice than half your character level, doesn’t restore grit.
Gun Twirling Amateur Gunslinger feat or grit class feature, Dazzling Display, Weapon Focus You can spend 1 grit point to make a feint attempt using a one-handed firearm for which you have Weapon Focus. The target of this feint must be within 30 feet of you and be able to see you. If you have the Quick Draw feat, you can holster a one-handed firearm as a free action as long as you have at least 1 grit point.
Leaping Shot Deed Dex 13, Amateur Gunslinger feat or grit class feature, Dodge, Mobility, base attack bonus +4 May move your speed and make firearm attacks
No Name Amateur Gunslinger feat or grit class feature, Bluff 4 ranks. Gain +2 on Bluff checks, and spend grit to gain +10 on Disguise checks
Ricochet Shot Deed Amateur Gunslinger feat or grit class feature, Blind-Fight. Ricochet your shots off of a wall or other solid terrain
Secret Stash Deed Amateur Gunslinger feat or grit class feature, Sleight of Hand 1 rank. Spend 1 grit point to recover powder or ammunition from your person
Signature Deed Grit class feature, BAB +11. Use 1 deed for 1 fewer grit point Feats
Panache Feats Prerequisites Benefit
Confounding Tumble Deed Amateur Swashbuckler feat or panache class feature, Canny Tumble, Acrobatics 7 ranks. When you avoid attacks of opportunity and hit a foe,
you can deny it its Dex bonus to AC for 1 round
Disarming Threat Deed Amateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranks. Use Intimidate without making the target unfriendly.
Extra Panache Amateur Swashbuckler or panache class feature. Gain 2 extra panace points per day, and maximum panace increases by 2
Pommel Strike Deed Amateur Swashbuckler or panache class feature; base attack bonus +3. Attack with a light or one-handed piercing weapon’s pommel and knock down foes.
Signature Deed Panache class feature, BAB +11. Use 1 deed for 1 fewer panache point Feats
Mutation Feats Prerequisites Benefit
Minor/Extra Mutation You gain two mutation points to spend now or later. You may only spend these points on basic mutations unless you are an Evolutionary. This feat can be taken multiple times.

*These bonuses double if you have 10 or more ranks in the affected skill(s).

Proficiencies

Weapon proficiencies come in categories, you do not buy simple or martial proficiency in a single weapon, but rather in a type of weapon. Exotic proficiency is bought on a case by case basis.

Feats

Fallout: Echoes IonutRO