Secret Agent

Conceal Motives (Ex): A secret agent is trained to lie quickly, smoothly, and convincingly.Any Sense Motive check made in regard to the secret agent or a Bluff check he has made suffers a penalty equal to his class level (minimum -5).

React First (Ex): Starting at 2nd level, a secret agent gains the ability to react first if a deal he is making or a negotiation he is involved in turns to violence. The secret agent must make contact with and speak to the participants prior to the start of combat. If he does so, he gains a free readied action that allows the secret agent to make either a move or attack action if anyone involved in the negotiation other than the secret agent decides to start hostilities.The secret agent gets to act before any initiative checks are made, in effect giving him the benefit of an independent surprise round before the first round of combat (which may also be a surprise round).At 9th level, the secret agent may take his readied action even if he is the first one to end negotiations to start a combat.

Misdirection (Ex): At 5th level, a secret agent gains a pool of subterfuge points every day equal to his ranks in Bluff. These points refresh at the start of each day. Before making a Bluff, Disable Device, Sleight of Hand, or Stealth check, he can choose to put subterfuge points into the roll, gaining a bonus on the check equal to the number of subterfuge points spent on the roll.The secret agent cannot put more subterfuge points into a single roll than his Charisma bonus (minimum 1).

Sneak Attack (Ex): At 6th level, a secret agent gains a 1d6 sneak attack, as the rogue class feature. This increases to 2d6 at 10th level, 3d6 at 14th level, and 4d6 at 18th level.

Distraction (Ex): At 9th level, whenever a secret agent is detected while using Stealth, he can immediately attempt a Bluff skill check opposed by the Sense Motive skill of the creature that spotted him. If this check succeeds, the target assumes the noise or sight it detected was something innocent and disregards the detection.This ability can only be used once during a given Stealth attempt. If the same creature detects the secret agent’s presence again, the ability has no effect.

Hidden Talent (Ex): Constantly pretending to be something or someone he is not, the secret agent eventually actually gains the talents of some his false identities. At 13th level the secret agent may take any one talent from another class (something that specifically lists itself as a talent, such as a rogue’s talents or the talents of other Anachronistic Adventurer classes and their archetypes). The secret agent must meet any prerequisite the talent requires. If the talent has an effect based on level, the secret agent uses his class level. At 17th level he gains a second hidden talent.At each level after 13th, the secret agent may change one hidden talent when he gains his new level.

Secret Agent

Fallout: Echoes IonutRO